Enhancing the Feedback System for a Restaurant Review App
Enhancing the Feedback System for a Restaurant Review App
Figma, Photoshop, Invision
UX Designer (User Research, Visual design, Interection design, Usability testing)
1 Weeks (40 Hours)
Restaurant review apps are vital for users seeking recommendations and reliable information about dining options. However, the effectiveness of these apps depends on user-generated content. Despite having a large user base, our app experiences low participation in the feedback process. Users have reported that the current system is difficult to navigate, leading to incomplete reviews or no reviews at all. This lack of detailed feedback diminishes the app's value for other users and impacts overall user satisfaction.
The current feedback system in the restaurant review app is cumbersome and not user-friendly, resulting in low user engagement and fewer detailed reviews. Users find the process of leaving reviews complex and time-consuming, leading to frustration and high abandonment rates.
Design an intuitive, user-friendly feedback interface that streamlines the review process, encourages detailed feedback, and increases user engagement on the restaurant review app.
Research deepens my understanding of users' frustrations, hopes, fears, abilities, limitations, reasoning, and goals, forming the foundation for effective solutions. To ensure focused and structured research, I create a detailed research plan before the research phase, Problem statement, outlining goals, participants, and timelines to guide app design.
Prior written consent is required to record an interview, so be sure to attach a consent form to the email. If the participant is a minor or unable to consent under applicable law, then written consent is required from the participant's parent or guardian.
UX Research consent form
Building on a general market and audience understanding, I deepened my engagement to connect with users directly, gathering insights through primary research."
I've crafted an Interview Guide with 10 open-ended questions to enhance user interviews, inviting participants to share their experiences and insights."
We interviewed 10 participants (7 males and 3 females) about their past experiences with enhancing feedback systems for a restaurant review app.
Based on primary research, I've gathered extensive user data, which I am now synthesizing using an Empathy Map. This process will help us understand user needs and behaviors more deeply, informing the development of our restaurant review app.
Based on my research and insights from the Empathy Map, it's time to develop user personas. This will help us create detailed profiles that guide the design and functionality of our restaurant review app. In UX design, a persona is a fictional, representative user created based on research to embody key traits, behaviors, and goals of target users. Personas help designers understand user needs and preferences, guiding design decisions to create more user-centered and effective products.
After creating the personas, I will develop user stories that align with these personas. This will help ensure that the features and functionalities we build are tailored to meet the specific needs and expectations of our target users. User stories in UX design are short descriptions of what a user wants to achieve, helping teams focus on user-centric design and functionality that meets real user needs.
Based on my research and insights from the Empathy Map, it's time to develop user Journey Map. This will help us create detailed profiles that guide the design and functionality of our restaurant review app. A journey map is a UX design tool that tracks the user's end-to-end experience with a product or service. It captures Actions, Task list, and feeling responses throughout the interaction. This helps designers understand how users navigate through the product, identify friction points, and improve the overall experience.
In UX design, pain points are specific issues or challenges users face while interacting with a product. They can stem from usability, performance, content, design, interaction, emotional response, financial concerns, or support.
Problem statement clearly defines a specific issue or challenge faced by users. It articulates what the problem is, who it affects, and the impact on their experience. This statement guides the design process by focusing on solving user needs and improving the overall experience.
A hypothesis statement in UX design proposes a testable idea about how a change will affect user behavior. It follows the format: "If we [implement change], then [expected outcome] because [reason]." This helps guide design experiments and measure their impact on user experience.
"User is a dedicated reviewer who needs a streamlined feedback process and improved multimedia upload options because the current complex system and limited features hinder his ability to provide detailed and engaging reviews efficiently."
"If we simplify the feedback process and enhance multimedia upload options in the Restaurant Review App, then dedicated reviewers like Mohsin Ansari will be able to provide more detailed and engaging reviews efficiently, leading to increased user satisfaction and higher quality content in the app."
In UX design, a value proposition is a clear statement that explains the unique benefits and value a product or service offers to its users. It addresses why a user should choose that product or service over alternatives and how it solves their specific problems or meets their needs.
A competitive audit in UX design is a systematic analysis of competitors' products to identify their strengths, weaknesses, and design patterns. This process helps UX designers understand the competitive landscape, uncover opportunities for improvement, and develop strategies to differentiate their own products.
In UX design, "HMW" stands for "How Might We." It's a phrase used to frame problems or opportunities as open-ended questions to encourage creative thinking and brainstorming. By using "HMW," you can turn specific challenges into opportunities for innovation and explore a wide range of potential solutions.
A Goal Statement in UX design clearly defines the main objective of a project, including the desired result, target audience, and criteria for measuring success. This statement guides the design efforts, ensuring alignment with the project's aim and enhancing the overall user experience effectively.
"User is a dedicated reviewer who needs a streamlined feedback process and improved multimedia upload options because the current complex system and limited features hinder his ability to provide detailed and engaging reviews efficiently."
"Our Restaurant Review App will let users easily submit detailed reviews through a streamlined feedback process and enhanced multimedia upload options, which will benefit dedicated reviewers by allowing them to create more engaging and comprehensive content efficiently. We will measure effectiveness by tracking the increase in the number and quality of reviews submitted, user satisfaction ratings, and the level of engagement with multimedia content."
By creating three task flows centered on Restaurant Review App's key features, I aimed to improve user navigation and task completion. This method helped me design effectively and evaluate the user experience.
In UX design, a user flow is a visual representation of the steps a user takes to achieve a specific goal within an application or website. It maps out the sequence of actions a user needs to follow, from the initial entry point to the completion of the task.
A storyboard in UX design is a visual tool that tells the story of how a user interacts with a product or service. It's like a comic strip that shows the step-by-step experience of a user. Here's a simple breakdown:
Post-creation of the UI Requirement Document and a corresponding to-do list for the critical screens identified in the task and user flows, I commenced sketching low-fidelity screens. This quick, hand-drawn approach allows me to explore and refine ideas efficiently before the extensive process of digital rendering.
In UX design, a paper wireframe is a hand-drawn sketch that outlines the basic structure and layout of a user interface (UI). It is a low-fidelity representation used in the early stages of the design process to convey ideas and concepts quickly and clearly without focusing on detailed aesthetics or technical elements.
Information Architecture (IA) in UX design is the practice of organizing and structuring content within a digital product to ensure that users can easily find and understand the information they need. It involves creating a clear hierarchy and navigation system, labeling, and categorizing content to enhance usability and improve the overall user experience.
With the visual direction set, I moved on to creating mid-fidelity wireframes to enhance the details and precision of the design. This approach helps maintain visual consistency and hierarchy prior to final styling. I utilized proven design patterns from competitors and incorporated features that directly address user objectives and pain points.
In UX design, a digital wireframe is a visual guide that represents the layout and structure of a user interface. It's a low-fidelity, often grayscale design used to outline the basic elements and functionality of a digital product before adding detailed design elements or high-fidelity visuals.
Having finalized the essential task screens, I created a Lo-fidelity prototype using Figma to facilitate usability testing. This enables us to detect and address issues with information architecture and user flows before dedicating significant resources to detailed design.
Lo-Fi prototypes are used to quickly sketch out and validate the structure and functionality of a design. They help in testing basic concepts and interactions without investing significant time in detailed design or development.
Effective usability testing requires a well-defined Research Plan, including test Project background, participant, Stakeholders profiles, chosen methodologies, KPIs, and scripts. To ensure a comprehensive approach, I have created a usability testing plan that details our testing aims, scope, and preparation strategies.
In UX design, a digital wireframe is a visual guide that represents the layout and structure of a user interface. It's a low-fidelity, often grayscale design used to outline the basic elements and functionality of a digital product before adding detailed design elements or high-fidelity visuals.
I performed usability testing with five participants, recording note-taking spreadsheet of their mistakes, observations, Quotes and Task Completion. These note-taking spreadsheet are vital for summarizing user interaction patterns with the prototype.
Usability testing is a crucial part of UX design that involves evaluating a product or system by testing it with real users. The main goal is to identify usability issues, gather qualitative and quantitative data, and understand how users interact with the product to improve its design.
An affinity diagram is a tool used in UX design (and other fields) to organize and categorize a large amount of information, ideas, or data based on their natural relationships. It helps teams synthesize complex information and identify patterns, insights, and themes.
Branding in UX design accessibility involves ensuring that all elements of a brand's identity—visuals, tone, interactions, and emotional connections—are accessible to everyone, including people with disabilities. This approach not only adheres to ethical standards but also expands the brand's reach and inclusivity.
A stylesheet in UX design refers to a document or file that defines the visual presentation of a user interface (UI) in a systematic and consistent manner. It includes a set of rules and guidelines that dictate how elements such as fonts, colors, spacing, and layout should appear across the application or website. Stylesheets ensure a cohesive look and feel, which enhances user experience by providing a consistent visual experience.
Branding in UX design accessibility involves ensuring that all elements of a brand's identity—visuals, tone, interactions, and emotional connections—are accessible to everyone, including people with disabilities. This approach not only adheres to ethical standards but also expands the brand's reach and inclusivity.
With the final prototype complete, I believe I have successfully met the initial design goals. I developed a mobile app for restaurant reviews featuring tools for discovering and rating dining experiences, along with branding materials that reflect the service's values. If given more time, I would further develop nice-to-have features to enhance the app's uniqueness and competitive edge.
With the restaurant review app design thoroughly tested and revised, it is now ready for the development phase. To ensure effective communication with developers, I have redlined and organized my design deliverables using Zeplin for handoff and am prepared to assist with any follow-up questions.
Future updates and revisions will be managed based on priority levels to ensure continuous improvement and alignment with user needs.
In this project, I conducted user interviews, competitor analysis, created low-fidelity wireframes, linked prototypes, carried out a usability study, and designed high-fidelity UI screens. I gained significant insights and skills, but I recognize there is always room for improvement and further growth in this field.