Empowering your creativity—share and enjoy memes like never before
The project aims to develop a comprehensive platform for users to create, share, and engage with memes in the form of messages, images, and videos.
Figma, Photoshop, Invision
UX Designer (User Research, Visual design, Interection design, Usability testing)
1 Month
Analyze Research
ideate ux Solution
This document outlines the business requirements for a meme-sharing app that allows users to create, share, and engage with memes. The app targets a diverse audience, from casual users to dedicated content creators, capitalizing on the growing popularity of memes as a form of online expression and cultural commentary.
Memes have become a significant part of online culture, with millions of users creating and sharing memes daily. However, existing platforms often lack the tools and community features specifically designed for meme enthusiasts. The proposed app will fill this gap by offering a dedicated space for meme creation, sharing, and community interaction.
BRD LinkThe project will include the development of a mobile app available on iOS and Android platforms, along with a web version. The app will feature tools for creating memes, sharing them with others, and engaging with the meme community through likes, comments, and shares. Additionally, the app will support user profiles, a leaderboard system, and trending meme sections. The project scope covers:
Target Users:
The app is designed for millennials and Gen Z users who are familiar with and actively engaged in meme culture. This includes casual users who enjoy browsing and sharing memes, as well as dedicated creators who want to produce and distribute original content.
Project Goal:
The goal is to create a meme-sharing app that offers tools for meme creation, community interaction, and content discovery, serving as a centralized platform for meme enthusiasts.
Monetization Model:
The app will operate on a freemium model, with a free tier offering basic features and a premium tier providing advanced tools and an ad-free experience.
Project Timeline:
The development of the app will follow an agile methodology, allowing for iterative improvements and timely updates based on user feedback. The initial release will focus on delivering high-priority features, with subsequent updates adding medium and low-priority features.
Platforms:
The app will be available across multiple platforms, including iOS, Android ensuring broad accessibility for users.
While the app is designed with a global audience in mind, initial marketing efforts will focus on regions with high engagement in meme culture, particularly in countries like India, where meme-sharing is extremely popular.
Purpose:
Memes have become a significant form of cultural expression and entertainment. However, existing platforms are not optimized for meme-specific content, leading to a fragmented user experience. This app aims to fill that gap by offering a dedicated space for meme enthusiasts to create, share, and engage with content.
Problem statement clearly defines a specific issue or challenge faced by users. It articulates what the problem is, who it affects, and the impact on their experience. This statement guides the design process by focusing on solving user needs and improving the overall experience.
Research deepens my understanding of users' frustrations, hopes, fears, abilities, limitations, reasoning, and goals, forming the foundation for effective solutions. To ensure focused and structured research, I create a detailed research plan before the research phase, Problem statement, outlining goals, participants, and timelines to guide app design.
Prior written consent is required to record an interview, so be sure to attach a consent form to the email. If the participant is a minor or unable to consent under applicable law, then written consent is required from the participant's parent or guardian.
UX Research consent form
The memes industry has seen exponential growth in recent years, driven by the rise of social media and the increasing prevalence of digital communication. Memes have become a dominant form of content across various platforms, providing a blend of humor, commentary, and cultural commentary. The industry encompasses meme creation, sharing, and consumption, supported by a range of platforms and tools.
Social Media Platforms: Facebook, Instagram, Twitter, and TikTok are primary channels for meme distribution. Each platform has unique characteristics:
Building on a general market and audience understanding, I deepened my engagement to connect with users directly, gathering insights through primary research.
I've crafted an Interview Guide with 10 open-ended questions to enhance user interviews, inviting participants to share their experiences and preferences.
We interviewed 10 participants (6 males and 4 females) about their experiences and expectations regarding meme-sharing platforms, focusing on features, engagement, and content discovery.
Based on primary research, I've gathered extensive user data, which I am now synthesizing using an Empathy Map. This process will help us understand user needs and behaviors more deeply, informing the development of our restaurant review app.
Based on our research and insights from the Empathy Map, it’s time to develop user personas for our meme-sharing app. These personas will be the hilarious and relatable characters that guide the design and features of our app. In UX design, a persona is a fictional, yet representative user created from research to embody key traits, behaviors, and goals of our target users. These personas help us understand what makes users laugh, what memes they love, and how they share their humor, guiding design decisions to create a more engaging and fun app experience.
A journey map for a meme-sharing app tracks the user experience from discovering and downloading the app, setting up a profile, exploring trending memes, creating and uploading content, to engaging with the community. It highlights user emotions and identifies friction points to improve the overall experience.
In UX design, pain points are specific issues or challenges users face while interacting with a product. They can stem from usability, performance, content, design, interaction, emotional response, financial concerns, or support.
HMW stands for "How Might We" in UX design. It's a question format used to frame problems and opportunities in a way that encourages creative thinking and brainstorming for solutions. The goal is to explore possible solutions by rephrasing challenges into open-ended questions.
Users enjoy browsing memes in their preferred language, which enhances their engagement and connection with the content.
Users need an easy way to select and switch between languages to ensure they see memes in the language they are most comfortable with.
User, a bilingual meme enthusiast, needs a quick and intuitive way to view memes in his preferred language because it helps him connect more deeply with the humor and cultural references.
How might we enable users to easily select and switch between languages to personalize their meme-viewing experience?
Users want control over the content in their home feed to ensure it aligns with their interests and preferences, making their experience more enjoyable and relevant.
Users need a simple and flexible way to customize their home feed by selecting topics, categories, or types of memes they want to see.
Priya, a meme enthusiast who enjoys diverse content, needs an easy way to personalize her home feed because it allows her to discover and engage with memes that match her unique interests.
How might we allow users to easily customize their home feed to display the meme content that best suits their preferences?
Users appreciate being personally addressed and want to feel recognized within the app, which enhances their sense of belonging and engagement.
Users need a simple and friendly way to input their preferred name or nickname so they feel more connected to the app experience.
Neha, a creative user who values personal connection, needs a way to set her preferred name within the app because it helps her feel acknowledged and more engaged with the community.
How might we create a welcoming and personal experience by allowing users to easily set their preferred name or nickname in the app?
Users are more engaged when their home feed features content aligned with their specific interests, such as health & fitness, allowing them to explore and enjoy topics they care about.
Users need an easy and intuitive way to select specific interests, like health & fitness, to ensure their home feed reflects their passions and preferences.
User, a fitness enthusiast who values staying informed about health trends, needs a way to customize his home feed to include health & fitness content because it helps him stay motivated and aligned with his lifestyle goals.
How might we enable users to personalize their home feed by easily selecting specific interests, such as health & fitness, to enhance their engagement and satisfaction?
Users find it more convenient and engaging to interact with apps using voice commands, especially when selecting interests like Health, Sports, or Funny Memes.
Users need a voice-enabled option to easily choose their interests, making the process faster and more accessible, especially when they are multitasking or prefer hands-free interaction.
User, a multitasking user who values convenience, needs a voice command feature to select her interests like Health, Sports, and Funny Memes because it allows her to quickly personalize her experience without interrupting her workflow.
How might we enable users to select their interests through voice commands, making the app more accessible and convenient for users who prefer or need hands-free interaction?
Users prefer flexible and convenient login options that allow them to quickly access the app using their preferred method, whether through a mobile number or a Google account.
Users need a choice between logging in with their mobile number or Google account to ensure a seamless and personalized experience that matches their preferences.
User, a busy professional who values efficiency, needs a quick and hassle-free login option using either his mobile number or Google account because it saves time and makes accessing the app more convenient.
How might we provide users with flexible and easy-to-use login options, allowing them to choose between using their mobile number or Google account for a more convenient experience?
Users face challenges with the meme creation, uploading, and approval processes.
Users need a streamlined creation and uploading process with quick content approval.
Users want a smooth and efficient process for creating, sharing, and publishing memes.
How might we simplify the creation and uploading processes and speed up content approval?
Users experience slow responses, limited support options, and unhelpful interactions.
Users need fast, accessible support with effective solutions and personalized assistance.
Users want timely and helpful support to resolve issues and enhance their experience.
How might we improve support access and effectiveness to better assist users?
Users are frustrated by the high costs associated with premium features and intrusive ads, which impact their overall experience.
Users need affordable pricing options, value for money, and a seamless ad experience.
Users want to enjoy the app's features and content without feeling burdened by high costs or disruptive ads.
How might we offer more affordable pricing and enhance the user experience by minimizing interruptions from ads?
By creating three task flows centered on Restaurant Review App's key features, I aimed to improve user navigation and task completion. This method helped me design effectively and evaluate the user experience.
Post-creation of the UI Requirement Document and a corresponding to-do list for the critical screens identified in the task and user flows, I commenced sketching low-fidelity screens. This quick, hand-drawn approach allows me to explore and refine ideas efficiently before the extensive process of digital rendering.
In UX design, a paper wireframe is a hand-drawn sketch that outlines the basic structure and layout of a user interface (UI). It is a low-fidelity representation used in the early stages of the design process to convey ideas and concepts quickly and clearly without focusing on detailed aesthetics or technical elements.
With the visual direction set, I moved on to creating mid-fidelity wireframes to enhance the details and precision of the design. This approach helps maintain visual consistency and hierarchy prior to final styling. I utilized proven design patterns from competitors and incorporated features that directly address user objectives and pain points.
In UX design, a digital wireframe is a visual guide that represents the layout and structure of a user interface. It's a low-fidelity, often grayscale design used to outline the basic elements and functionality of a digital product before adding detailed design elements or high-fidelity visuals.
Having finalized the essential task screens, I created a Lo-fidelity prototype using Figma to facilitate usability testing. This enables us to detect and address issues with information architecture and user flows before dedicating significant resources to detailed design.
Lo-Fi prototypes are used to quickly sketch out and validate the structure and functionality of a design. They help in testing basic concepts and interactions without investing significant time in detailed design or development.
How might we streamline the login and sign-up process to offer multiple, easy-to-use options?
How might we improve the search functionality to deliver relevant results quickly and efficiently?
How might we simplify profile management and customization features like: Edit, upload image?
How might we simplify the creation and uploading processes and speed up content approval?
Effective usability testing requires a well-defined Research Plan, including test Project background, participant, Stakeholders profiles, chosen methodologies, KPIs, and scripts. To ensure a comprehensive approach, I have created a usability testing plan that details our testing aims, scope, and preparation strategies.
In UX design, a digital wireframe is a visual guide that represents the layout and structure of a user interface. It's a low-fidelity, often grayscale design used to outline the basic elements and functionality of a digital product before adding detailed design elements or high-fidelity visuals.
I performed usability testing with five participants, recording note-taking spreadsheet of their mistakes, observations, Quotes and Task Completion. These note-taking spreadsheet are vital for summarizing user interaction patterns with the prototype.
Usability testing is a crucial part of UX design that involves evaluating a product or system by testing it with real users. The main goal is to identify usability issues, gather qualitative and quantitative data, and understand how users interact with the product to improve its design.
An affinity diagram is a tool used in UX design (and other fields) to organize and categorize a large amount of information, ideas, or data based on their natural relationships. It helps teams synthesize complex information and identify patterns, insights, and themes.
Patterns | Insights | Recommendations |
---|---|---|
Navigation Difficulties: Users, including Participants 1 and 5, had trouble finding key features. | Navigation and Discoverability: Difficulties in locating features highlight the need for improved discoverability and clearer navigation. | Enhance Navigation: Improve feature discoverability with clearer labels, better organization, and accessible design elements. |
Technical Issues: Participants 2 and 4 experienced errors or unresponsive elements. | Error Handling: Technical issues and unclear error messages directly impact user task completion and overall satisfaction. | Resolve Technical Issues: Address bugs, ensure interactive elements are responsive, and provide clear, actionable error messages. |
Feature Usability: Participants 2 and 5 struggled with advanced features like filters and music addition. | Usability of Advanced Features: The complexity of using features like filters and music indicates a need for simplification and better guidance. | Simplify Feature Usage: Streamline and simplify processes for applying filters and adding features to enhance usability. |
Interface Clarity: Participants 1 and 5 were confused about the location and functionality of certain options. | Instructional Clarity: Confusion over instructions and interface elements leads to incomplete tasks and user frustration. | Provide Clear Instructions: Integrate clear, step-by-step instructions and prompts to help users complete tasks correctly. |
Incomplete Tasks: Participants 2 and 5 missed steps or updates due to unclear instructions or interface issues. | Interface Design: The current design may contribute to user confusion and difficulty in performing tasks efficiently. | Redesign Interface: Revise the interface layout to make it more intuitive, reducing confusion and improving overall user experience. |
Branding in UX design accessibility involves ensuring that all elements of a brand's identity—visuals, tone, interactions, and emotional connections—are accessible to everyone, including people with disabilities. This approach not only adheres to ethical standards but also expands the brand's reach and inclusivity.
Branding in UX design accessibility involves ensuring that all elements of a brand's identity—visuals, tone, interactions, and emotional connections—are accessible to everyone, including people with disabilities. This approach not only adheres to ethical standards but also expands the brand's reach and inclusivity.
With the final prototype complete, I believe I have successfully met the initial design goals. I developed a mobile app for meme-sharing and creation, featuring tools for discovering and engaging with trending content, along with branding materials that reflect the app's fun and creative spirit. If given more time, I would further develop nice-to-have features to enhance the app's uniqueness and competitive edge.
With the meme-sharing and creating app design thoroughly tested and revised, it is now ready for the development phase. To ensure effective communication with developers, I have redlined and organized my design deliverables using Zeplin for handoff and am prepared to assist with any follow-up questions.
Future updates and revisions will be managed based on priority levels to ensure continuous improvement and alignment with user needs.
In this project, I conducted user interviews, competitor analysis, created low-fidelity wireframes, linked prototypes, carried out a usability study, and designed high-fidelity UI screens. I gained significant insights and skills, but I recognize there is always room for improvement and further growth in this field.